New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Perhaps. The early economy advantage certainly needs to be exploited. Cookies help us deliver our Services. One has to take the upgrade cost into consideration: Elite-upgrade+Beserkergang. A 1 hp berserk without a monk presence will get 72hp back. It was reduced by 2s in Hd so massing is a little easier. Okay I've probably said enough bias on Berserks but then again i also did drush fc Berserks in a resonance 22 community game. If you can do substantial damage but is unable to force the win, you should gradually add Champs or Berserks to conserve gold. Despite lacking the Halberdier upgrade, their infantry is excellent as well with all upgrades, additional HP, an… 9 Spanish - 49%. The free wheel and hand cart has a big influence too! How significant is the free Wheelbarrow and Handcart as an eco bonus? And it takes effect immediately upon feudal/castle meaning your villagers are that much efficient early on. And demos even if they are cheaper don't trade cost effectively if they only hit 1 ship. Similar to AoC pocket Aztecs in castle age. those hand cart and wheel barrow upgrades ARE HUGE, its not just a small eco bonus like other civs would have. #4. Chieftains is amazing for all infantry. (Not including b-gang or c-tains). 7 Mongols - 57%. Being the first to eco faster/harder than your opponent determines more wins than you can imagine and vikings always have that advantage. They do see rise in Arena and if you manage to push one side of the BF flank hard with siege ram arb early imp push. Nothing counter massed Mamelukes+SO in team games, all the strongest units like Paladin, Mangudai and Elephants get shredded to pieces. etc. Elite Berserks are one of the most underrated UUs and the 2 hack armour and the insane regen means they can fight, pull out when low then come back 2 mins later to fight again. I mostly just play ara and at a low level (~1400 Voobly) but I'd love it if a more experienced arena player could jump in here. They were nerfed a bit, but most importantly they do not get fire galleys at all. Japs do it. From what I've seen, pros will pick Vikings if they cannot pick Italians. Civ Bonuses •Warships cost 15% less resources in Feudal/Castle Ages, and 20% less in the Imperial Age. 1 Britons - 82%. To put it simply, if you gave the free wheelbarrow and hand cart upgrades to a civ with anything more than a mediocre Imperial Age tech tree, they would DESTROY everything in every game. It can work as a pocket in TGs or on a map with a long rush distance like Migration. If you missed the Huns discussion/any of the discussions from previous weeks or just want to revisit them, I'll have 'em linked below! Imagine for a second what it would be like if you took any of the following civs and you: Removed all of their current eco bonuses. The Pikeman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Castle Age is reached. Insiders unlock access to exclusive news, updates, and opportunities to provide feedback about future releases. In a fast castle situation Vikings are arguably the best economic powerhouse. And it also regenerates :D great unit. ){Added in HD: This tech only affects Berserkers in The Forgotten and African Kingsoms DLC}. And if massing castle units is not your thing... their champions/pike get bonus HP! Now I can fight champions, huskrals, paladins, elephants, everything that is not anti infantry with no problem. I'm not talking about expert level which usually features mirror matches for a reason. Their ships are indeed excellent, coming with a discount which offsets the lack of Shipwright and an excellent unique unit to reinforce their navy. And when I played the campaign to find out they regen I was like omg this civ has a hero like unit. Pikes can't. •Wheelbarrow and Handcart techs are researched for free. They still need to research wheelbarrow. For late game you can mix berserkers, albs, with skirs and spears to ease on your gold spending(Which you also need to pay for siege). Boo fire galleys, the arch nemesis of the galley, and the Vikings cannot create them. Press question mark to learn the rest of the keyboard shortcuts. Even then they have to face an army of fire galleys which should be on their way to become fireships. They have been used before but you give up an economical lead for a negligible better war ship. And its one of those civs that the faster you can castle, the better it will be for you. Honestly in AOC they are a little underwhelming and take a lot of time to create and may not see rise on open maps in 1v1, but in TG and especially as pocket, it's a very good idea to go Cavalier to Berserks + Siege Ram and if your flank couldn't go Arbs you can add those too. Pretty good! Interesting note: Viking condottiero is the one infantry that performs really well against all classes of units: beats most other infantry/champ; beefy vs archers (96 hp) and can catch up with fast movement speed; attack bonus vs cavalry with Viking UT. 5/5 armour is pretty decent and 20 Berserks vs 20 Arbs is actually better than 20 champs vs 20 Arbs even with micro considered. Okay now that I got the eco part out of the way. Sadly their docks cost more and the ship cost is staggered per age. I loved my army of Berserks + Arbs. Age of Empires Series Wiki is a FANDOM Games Community. Goths do it. However, if the vikings got the halberdier, it would end up as a much stronger civ late game. 3 Persians - 68%. I dont get this myth that says vikingss suck on land maps. Not in a million years. ILBARDAGA JA JADIDA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA ILBARDAGA JA JADIDA JADIDA ILBARDAGA JAAAAA JA JADIDA DA. •Berserkergang (Imperial UT: Berserkers regenerate health twice as fast.). At 850 Food and 400 Gold, how does this tech compare with having monks or Herbal Medicine? For example on arena just going for 3tc boom -> imp and push with rams + arbs around min 26 won't be stopped by other greedy booming civs. If the game gets to imperial before you have a lead over your enemy, you have been outplayed and will most likely lose. For the simple fact they dont have fire galley, which is absurdly op against regular galleys. I've always been curious how well Vikings do in arena. The Viking people represent a playable civilization in the Civilization and Call to Power games. I been practising 15 min castles with them because of that huge bonus. •Wheelbarrow and Handcart techs are researched for free. However, because there are simply more civs, they are comparatively much worse. They do better vs archers than other infantry, since they move quite fast and have a bit more HP. This is huge to have too because now you have very high damaging infantry + high damaging archers. On top of the cheaper docks and cheaper war ships. Even in Rise of Rajas where Malay can enter feudal with 2-3 more vills. I dont even play water maps and I find them awesome. But they do well vs Kamayuks, can semi hold vs mams, obliterate war wagons if they swarm them, and make kebab meat of imperial camels. Even early imp Viking Pikes are okay if no one else is yet imperial. Then comes castle where another 300f 200w is saved. The Britons are a Western European civilization in Age of Empires II.They represent the English and the Anglo-Normans during the High Middle Ages and Late Middle Ages. Besides most civs commonly pair their UU infantry with Pikes. How do Berserkers compare to other infantry? If the opponent is able to hold this push you might very well be in trouble. Made no other changes to their current tech tree. The hp boost is extremely useful. If you're ever in a situation where you have stone and want to choose Berserks or champs, my honest opinion (and even some 2k+ players) is to go Berserks. Their power comes from two main things: a strong economy thanks to faster berry pick-up and free farm upgrades(which lets them advance through the ages much faster) and their bonus 20% cavalry health. Vikings are perfectly capable to perform sea rushes in maps like archipelago and islands with their cheaper galleys from the Feudal Age. That's an instant 175f 50w saved and you can use the time it takes to research wheelbarrow to make 3 extra vills as viks which conveniently enough wheelbarrow is the cost of just over 3 vills + 50w. It's castle locked. In order to balance the Vikings and not have them be totally dominant, the developers had to give them a weaker Imperial Age. In TG this is more viable but in 1v1 holding is something a Viking has to do. {20% in all ages in AoC}. They can forward faster. The second, the Genitour, is a mounted skirmisher, a unit that's effective against archers, mounted and cavalry. I explain exactly why and how to play them on land. This civilization has 3 bonuses for the siege units, including, Siege weapons fire 20% faster, siege workshop units have +40% HP (Unique tech called Furor Celtica), and finally, a team bonus of siege workshops being 20% faster. With chieftains and +3 hp. They do even well vs Axemen and sort of vs Gbetos. Im 1950~ The only time I pick Vikings is for arena and I'll either sling or if I'm corner pocket, boom and use arb/rams as support. I'm FUCKING SOLD. How does this tech change the usefulness of Vikings on land? I admit I probably love Vikings more on land and in AoC if I random them on water type maps I love them even more and cry a little inside on HD esp vs italy/malay/jap/Port but they're still my fave civ. But Vikings need to push fast on such map and get a very forward wall off or they will have to push in elsewhere if one flank has walled like a god. HUGE BONUS. Great as flank, FU arbs and rams is always great. It's great because Longboats are very good ships, and they don't require a War Galley upgrade or anything. The removal of castles and the meta of fires makes this unit more viable and it's counters rams too. By using our Services or clicking I agree, you agree to our use of cookies. DLC viking berserkers... oh my god. For one, you do not need to ever stop villager production to get those techs, which means not only do you get bonus speed but you can also pump out more villagers in the time it takes others to research this tech to get an even playing field. This leaves the AoC powerhouse in kind of a strange spot. Vikings might have a spot in teamgames, but they sure are one of the worst on water right now on HD. they cost effectively beat all trash units, and other infantry. The Franks are not only the most successful civilization in the AoE II competitive scene, they’re also ahead by a large margin. Also, when it comes to actually fighting on land, those other three civs all have a significantly better late game army. This alone makes them superb. Vikings with the same number of vills (least in aoc) can comfortably grush with 4 docks in feudal with perfect ease. That's the reason why Vikings don't have good cavalry or gunpowder. Hi, Reddit. But Gbeto could micro though the 10 frame delay makes it tricky. Genitour - Like the Italians, Vikings, and Koreans, the Berbers have two units specific to their civ, the first being the Camel Archer. The problem with them is their passing attack. They will chase down trush vills. How do Viking infantry fare against cavalry with this? •(Team Bonus: Building docks costs 15% less wood. But generally speaking it is not a common unit. Vikings are quite weak to civs with strong castle age UUs or bonuses like Mayans, Spanish, Turksm, Britons and Huns. They have a great economy boost if you check their stats but their land units' are just not strong enough for a 1v1 against a land civ. How are Vikings on water maps now with the ship cost nerf and the lack of Fire Galleys, and how does this compare with how they were in AoC? My favourite civ, even as a child. Their dock bonus and the discount for all their warships allows for them to take control of the sea earlier than other civilizations. 8 Mayans - 51%. They have hand cart while most other civs doing an FC probably don't even have wheelbarrow done. Elite berserk is also cheaper on the gold upgrade wise. Age of Empires 2 is a classic strategy game, and with its new release, you might be looking for an Age of Empires 2: Definitive Edition beginner's guide to help you get caught up to speed. It's a very smooth pocket transition assuming you're ahead and the game reaches imp to begin with. And now they can deal with a bunch of hussars better whereas before a group of FU hussars ~2 to 1 could take on Berserks. I kind of doubt that is true in a post imperial environment. And you can't just secretly mass galleys even with a back dock as you will be spotted by the fired eventually and if you can't back dock then well, You're even more fucked. How do they fit in with the Viking's composition? •Berserker (UU: Fast infantry that regenerates health.). In fact alot of people do archer rushes with this civ. They only really suck against samurai (given), jagwire warriors (again given), Teutonic tanks (i mean it's a literal tank), cataphract (who is an infantry slaying god) and ofc plumes, hc, Slingers and any range units in mass. The first civ to enter the game with 2 UUs in Age of Kings followed by Spanish/Koreans in AoC then Italians in AOF, Berbers and Port in AOAK, and Vietnamese in AoR. Even feudal rush you get a huge resource collecting. Why would you choose Longboats over Galleys or in what situations? Feel free to ask any questions, answer anything, make jokes, discuss, or whatever floats your boat longship! So many people underestimate just how insanely powerful these bonuses are.