It was somewhere closer to 33k in my calculations. My current build is Aura - Energy siphon (dont have corrosive projection) Rage - Flow - Steel Fiber (9/10) - Intensify - Stretch - Transient Fortitude (8/10) - Vitality stats Dur - 108 Eff - 100 Range - 145 STR - 175. Maybe you have what I had. HP gains from the 4 honestly isn't amazing unless you got a huge clump of swarm. everything in front of me and have a larger healing range- I don't like Overextended because your scarabs go from healing 200hp/s to 80hp/s at the bonus of about 8m. The point of the umbral mods is simply that Inaros doesnt need all his slots to go late game so you can be wasteful with your capacity in order max out his tankiness. You're looking at over 1k armor after charging Scarab Armor coupled with over 6k hp with my current build. My rationale on my build is enough survivability, Strength for quicker HP returns as you cast your 4 if you cast it in panic or need a larger crowd CC-ed in a pinch, a Stretch mod to gain enough range for more bang for his Power Strength. This can happen when a champion is new or there is a new patch. If anything, I actually would take the augment for his 3 over the Negation Swarm for mass Corrosive or Gas infection or something like that. However, I tend to find myself just using the balanced str build when ever i go into a public game. All for what? While Sandstorm is active, Inaros moves slower and takes less damage. If Inaros hopes to win any kind of war with Earth & Mars, well - that's a terrible plan. The armor and damage scaling with the right-build will make this frame insane for any high-level mission. The Immortal by joshua50, last updated on Aug 22, 2019. Negation Swarm augment is fine if you find Cold barrels so annoying you don't mind constantly losing armor to negate puncture and impact procs from enemy crossfire, One of my Inaros builds is the "Anubis", as i like to call it. I can solo most Grineer and infested sorties with this build. Of course, Inaros will still take damage to his health, which, while huge, is not invincible. I could use primed continuity, but what I have now is enough and I love the knockdown-recovery animation that constitution gives. Power Strength makes 3 less useless and yeah, that's about it. By using our Services or clicking I agree, you agree to our use of cookies. I have messed around with 3 different builds (balanced str, duration+range, and heavy str). as you can see I have Rejuvenation as a placeholder until I can get Stand United which will add even more gobs of armor. Big range is very convenient for his 1 so I build primarily for that, but not a fully upgraded overextended though since that's a bit overkill and I still need some strength in order to heal properly with his 2 and 4 if I ever use them. This is handy for very high level content. But it only works with melee weapons, as it needs a mod. I took him into a sorti 3 and didn't even have all mods equipped because I hadn't played him for a while and didn't even realize. 1 blinds all enemies (facing you) in a cone, and makes them vulnerable for a short time, and makes them vulnerable to Stealth Finishers (melee attacks). Votes 0. the wrath of Anubis. Inaros guide by Żółwiciel updated 2 days ago. Must just be me, but the moment I heard he had a massive health pool with no shields, "Melee Monster" wandered through my mind. Inaros' ultimate ability can be cast once and forgotten, as it will give him a ton of armor. Very nice build and I do agree that the damage from a strength build doesn't seem to pay off in the long run as it doesnt feel like it scales very good. This will deal a decent amount of damage to that enemy, and the DoT/panic will spread to any other nearby enemies (5 meters, unaffected by ability range). That's not counting the fact that you have to recharge it all the time, which means HP costs as well. For the TV incarnation, see Marco Inaros (TV). His main survivability tools are his 1, 2, and 4. New comments cannot be posted and votes cannot be cast. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Inaros: Another tank that takes damage like a champ and survives with a problem. It don't matter. Corrosive projection or Shield disruption for aura. Depending on which mods you use and whether or not you bother with the Exilus slot you can build him for 0 to 3 forma. Like, seriously why do people put that thing on? 1 Biography 1.1 Background 1.2 Nemesis Games 1.3 Babylon's Ashes 2 See also 3 References Former lover of Naomi Nagata, Marco Inaros … You will learn essential capabilities and elements of the Mar 9, 2016 @ 12:40pm Max out range and duration and enjoy having impossible amounts of crowd control. Vitality, Steel Fiber, Rage or Hunter Adrenaline. Upon claiming the item, the Quest will appear in the World State Window under the Quest tab, where it will then prompt players to read the new inbox message from Baro Ki'Teer, which will then start the quest. My personal recommendation is for 100% or higher duration, efficiency, and range. Most frames have a quickly charging shield to soak up damage while incapacitated and without it Inaros can get pummeled quite quickly. Inaros guide by AktivAmKacken updated 11 hours ago. It is an extremely powerful and durable build based on insane Inaros's defenses and high Melee Critical Hit Chance and damage. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Range-Duration build for mass CC, but personally aside from being fun to watch, I've never used it much. I never run out of health or energy with this build and I can last 60 min t3 surcivals easy. If you are only focusing on the best Tank frames, you are on the right page. Coaction Drift Max vitality R6 narrow-minded R7 Transient Fortitude Max Rage R7 Blind Rage Max stretch Max Intensify R3 Fleeting expirtise Inaros requires a lot of strength due to healing effects of his skills he may not do alot of damage but the amount he does makes his scarab swarm a quick heal. In this article, we will guide one of Optics most popular items – the Inaros. Most often I use Namaron with Deadly Intent to make the red crits come sooner, although for some missions Zenurik's Energy Overflow is more useful. Inaros became the leader of the Free Navy and orchestrated an unprecedented attack against Earth. It made no difference. Basically, its supposed to heal you as soon as you get a kill, aka, you will not lose more then 1000 hp. I personally don't get why people put Negation Swarm, because status effects and knockdowns can't kill you. I even took pictures cuz that was just messed up. One of my Inaros builds is the "Anubis", as i like to call it. But mainly you want the range and duration for his 1. #14. Simple enough, +200% armor, +840% health and constant energy regen from rage to cast sand-to-the-face and recover health. That sounds more fun than cutting off your armor for mosquito bites in early game and making you more vulnerable in the late game. I don't think energy efficiency is important because rage gives so much energy, and primed flow makes sure I always have a big supply to do whatever I want, so I can throw in blind rage safely. Not only do you have immense amounts of health, but you have a ton of armor, which is buffed with your 4th ability, a complete immunity to status effects, and a 12% chance to heal 24% of your health every time you take damage (a 6% chance … Very nice build and I do agree that the damage from a strength build doesn't seem to pay off in the long run as it doesnt feel like it scales very good. A good amount of survivability mods is essential for an Inaros tank build and Steel Fieber is a very important addition besides Vitality. Slap on Vitality, Steel Fiber/Armored Agility. 7; Forma. Thank you for your contribution. Adaptation is not essential, but will help out quite a lot. Unkillable. While in this form, Inaros will pull in enemies and send them flying, dealing Slash damage per second while they remain inside the sandstorm, with a chance to inflict a Slash status effect, making them bleed. Tenno who want immediate access to the frame and other goodies provided with it can purchase the prime access. You can also trap an enemy, and let allies walk up to them and start draining them too. Inaros guide by AktivAmKacken updated 20 hours ago. Press question mark to learn the rest of the keyboard shortcuts. Also armor is useless due to 3 skills healing him I can heal 4k hp in less than 2 seconds with scarab swarm due to my strength being high enough. The only reason I can think of is them wanting to run around like a no-shield Rhino or they want to play like a foot on weed or something. Great thing about Inaros is that you really only need to focus on health and armor- his abilities are mostly complimentary to your combat so you don't really need to worry about augmenting them. "Inaros Build" #13. The rage build gives you unlimited energy and desiccation ability with range gives you unlimited finishers on enemies. The build makes it nigh impossible for Inaros to die when one is at least half awake, playing, because of the sheer amount of health, armor and the many ways to heal himself very quickly.The build is good for about all contend from low to high level, especially whenever the … And the two gladiator mods are excellent for a crit based melee. You can also tap 4 to drain 25% from the charge to launch an orb at an enemy (2% of the max, so having 30% charge would leave you with 5% charge total. You and any allies that are close enough to the enemies will be healed for the damage dealt to each enemy. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Use the rest of the slots to balance stats as fits your playstyle. I feel like the 150 is plenty for my needs. Failed maths, but trust me: I'm a Mathemagician. I was wondering what everyone was doing as far as builds go. So I went a second time, did it again and finally it worked. At some points it does seem like his damage scales more based on the number of enemies he traps but even then in high level sorties the most damage I see happening is. Sure footed (and to a lesser extent Power drift) help prevent Inaros from getting knocked over. Try out our Inaros the Immortal Tank build. GIANTS GIANTS GIANTS HEALTH STAMINA ENDURANCE. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. This page is about the books character. 2 Forma | 138 Platinum | 54980 Endo - This build is absolutely impossible to kill. If this orb hits an enemy, that enemy will be panicked, and fail around on the stop for a while. His 1 also causes all blinded enemies to take damage over time while blinded, and you heal for 25% of the damage dealt, but the base damage is very low (literally 8 damage per second baseline), so it's not worth worry about. I hate to sound like an ass but I genuinely don't get why Negation Swarm, sacrificing your survivability to not fall down. At some points it does seem like his damage scales more based on the number of enemies he traps but even then in high level sorties the most damage I see happening is around 580(ish) at max. The build goes: Steel Charge (needs a forma on aura), helps as its a melee build. After buying the quest return to the ship and craft blueprint wait for six hours or just speed up process with platinum. Cookies help us deliver our Services. Use https://rwarframe.github.io/#flair to set user flair and text. (Vitality, Steel Fiber, Negation Swarm, Rage/ Hunter Adrenaline), Secondary Build I use that is every possible thing to make me tankier, I can't see your screen shots unfortunately. No patch 3.3 build guides found. Whenever you're low on health press 1 to throw sand in someone's face and use a melee finisher. Players c… A real, actual, full-on AI helper waifu that joins you in games. If my math is right, this amount of health and armor along with fully charged Scarab Armor allows him to take about 25,000 damage. Inaros is like the biggest "whatever" frame. And in the event that they could kill you, it's when the enemies attacks are so strong that they can possibly kill you first before the status effects ever could cause you to die, and wasting Armor on cleaning off status effects especially when Survival difficulty ticks up higher will only guarantee you dying faster as your armor sheds away from useless stuff that happens all the time as levels get higher.